Thursday, January 24, 2008

WEEK 12: SECOND LIFE AND LIBRARIES!

Read about Second Lief and how Libraries are using it:

Second Life is a Virtual World, built and owned by its users. According to the University Medical Centre Groningan, within this Virtual World, participants:

· Meet each other

· Interact, compete, collaborate, learn from and talk to each other

· Engage in Distant Learning

· Establish Virtual Communication

· Go anywhere and do anything

Second Life has established new frontiers for educators (including librarians) who are looking for ways of dissemination information and making learning a more engaging and interactive experience. However, these new frontiers come with new challenges and problems, and it is exciting to observe as these unfold.

In attempting to understand how Second Life operate and what challenges and problems may be encountered, I signed up and successfully downloaded the software but was unable to gain access. It appeared that access was no longer granted through Swinburne University’s server. I tried several times, but access was denied. I gave up trying, and just resorted to reading about the experiences of those who are current participants or thse who had previously shared in the Second Life experience.


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